# Dark Servant *Medium* *Humanoid* *neutral evil* - **Armor Class:** 12 (leather armor) - **Hit Points:** 55 (10d8+10) - **Speed:** walk 30 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Creature Codex, page 72 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | - **Skills:** - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** Common, Umbral ### Special Abilities - **Dark Devotion:** The dark servant has advantage on saving throws against being charmed or frightened. - **Darksight:** Magical darkness doesn't impede the dark folk's darkvision. - **Pack Tactics:** The dark servant has advantage on attack rolls against a creature if at least one of the dark servant's allies is within 5 feet of the creature and the ally isn't incapacitated. - **Sunlight Sensitivity:** While in sunlight, the dark servant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ### Actions - **Multiattack:** The dark servant makes two attacks with its sickle. - **Sickle:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. - **Light Crossbow:** Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.