# Clockwork Soldier *Medium* *Construct* *unaligned* - **Armor Class:** 12 (natural armor) - **Hit Points:** 45 (6d8+18) - **Speed:** walk 30 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Creature Codex, page 65 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 13 (+1) | 13 (+1) | 16 (+3) | 5 (-3) | 10 (+0) | 1 (-5) | - **Skills:** athletics +5, intimidation +-3 - **Damage Immunities:** poison, psychic - **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** Common ### Special Abilities - **Immutable Form:** The soldier is immune to any spell or effect that would alter its form. - **Intimidating Legions:** A single clockwork soldier's rigid movements appear silly, but, when gathered in numbers, they become an inhuman terror. When the clockwork soldier makes a Charisma (Intimidation) check, it gains a bonus on that check equal to the number of other clockwork soldiers the target can see or hear. - **Magic Resistance:** The soldier has advantage on saving throws against spells and other magical effects. ### Actions - **Halberd:** Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage. - **Overdrive Flurry (Recharge 6):** The soldier makes four halberd attacks. After taking this action, it is stunned until the end of its next turn.