# Chupacabra *Small* *Monstrosity* *unaligned* - **Armor Class:** 13 (natural armor) - **Hit Points:** 36 (8d6+8) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Creature Codex, page 63 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 15 (+2) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) | - **Skills:** acrobatics +4, perception +3, stealth +4 - **Condition Immunities:** poisoned - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** - ### Special Abilities - **Keen Hearing and Smell:** The chupacabra has advantage on Wisdom (Perception) checks that rely on hearing or smell. - **Running Leap:** With a 10-foot running start, the chupacabra can long jump up to 25 feet. ### Actions - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the chupacabra attaches to the target. While attached, the chupacabra doesn't attack. Instead, at the start of each of the chupacabra's turns, the target loses 6 (1d6 + 3) hp due to blood loss. The chupacabra can detach itself by spending 5 feet of its movement. It does so after the target is reduced to 0 hp. A creature, including the target, can use its action to detach the chupacabra. - **Fearful Gaze:** The chupacabra fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 11 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the chupacabra's Fearful Gaze for the next 24 hours. ### Reactions - **Malodorous Stench:** When the chupacabra is reduced to less than half of its maximum hp, it releases a foul, sulphurous stench. Each creature within 5 feet of the chupacabra must succeed on a DC 11 Constitution saving throw or be poisoned until the end of its next turn.