# Ancient Wasteland Dragon *Gargantuan* *Dragon* *chaotic evil* - **Armor Class:** 22 (natural armor) - **Hit Points:** 333 (18d20+144) - **Speed:** burrow 30 ft. climb 40 ft. fly 80 ft. walk 40 ft. - **Challenge Rating:** 23 (50,000 XP) - **Source:** Creature Codex, page 118 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 28 (+9) | 10 (+0) | 26 (+8) | 16 (+3) | 15 (+2) | 19 (+4) | - **Saving Throws**: Dex +7, Con +15, Wis +9, Cha +11 - **Skills:** perception +9, stealth +7 - **Damage Immunities:** force - **Senses:** blindsight 60 ft., darkvision 120 ft., passive Perception 19 - **Languages:** Common, Draconic ### Special Abilities - **Legendary Resistance (3/Day):** If the dragon fails a saving throw, it can choose to succeed instead. ### Actions - **Multiattack:** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. - **Bite:** Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 9) piercing damage. - **Claw:** Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage. - **Tail:** Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage. - **Frightful Presence:** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. - **Warped Energy Breath (Recharge 5-6):** The dragon blasts warped arcane energy in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 90 (20d8) force damage on a failed save, or half as much damage on a successful one. The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. ### Legendary Actions - **Detect:** The dragon makes a Wisdom (Perception) check. - **Tail Attack:** The dragon makes a tail attack. - **Wing Attack (Costs 2 Actions):** The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.