# Wallflower *Medium* *Plant* - **Armor Class:** 14 - **Hit Points:** 33 (6d8+12) - **Speed:** walk 20 ft. climb 20 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** A5e Monstrous Menagerie, page 254 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 14 (+2) | 14 (+2) | 2 (-4) | 14 (+2) | 5 (-3) | - **Skills:** stealth +4 - **Damage Resistances:** damage from nonmagical weapons - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** ### Special Abilities - **Luring Scent:** When a beast, humanoid or fey creature begins its turn within 30 feet, the creature makes a DC 12 Constitution saving throw. On a failure, it moves as close as it can to the wallflower and ends its turn. Creatures immune to being charmed are immune to this effect. A creature that succeeds on the saving throw is immune to the Luring Scent of all wallflowers for 24 hours. ### Actions - **Tentacles:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends the grick can't attack a different target with its tentacles. ### Bonus Actions - **Beak:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature grappled by the grick. Hit: 9 (2d6 + 2) piercing damage.