# Troglodyte *Medium* *Humanoid* - **Armor Class:** 11 - **Hit Points:** 19 (3d8+6) - **Speed:** walk 30 ft. swim 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** A5e Monstrous Menagerie, page 410 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | - **Skills:** stealth +3 - **Senses:** darkvision 120 ft., passive Perception 11 - **Languages:** Troglodyte ### Special Abilities - **Stench:** A non-troglodyte that starts its turn within 5 feet of the troglodyte makes a DC 12 Constitution saving throw. On a failure, the creature is poisoned until the start of its next turn. On a successful save, the creature is immune to a troglodytes Stench for 24 hours. - **Sunlight Sensitivity:** While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Perception checks that rely on sight. ### Actions - **Multiattack:** The troglodyte attacks with its bite and its claws. - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage and the target makes a DC 12 Constitution saving throw. On a failure it is infected with Troglodyte Stench. - **Claws:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. - **Dart:** Melee Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.