# Roper *Large* *Monstrosity* - **Armor Class:** 20 - **Hit Points:** 93 (11d10+33) - **Speed:** walk 10 ft. climb 10 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** A5e Monstrous Menagerie, page 373 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 8 (-1) | 16 (+3) | 6 (-2) | 14 (+2) | 4 (-3) | - **Skills:** - **Senses:** blindsight 30 ft., darkvision 60 ft., passive Perception 12 - **Languages:** ### Special Abilities - **False Appearance:** While motionless, the roper is indistinguishable from a normal stalactite or stalagmite. - **Spider Climb:** The roper can climb even on difficult surfaces and upside down on ceilings. - **Tendrils:** The roper has eight tendrils. Each tendril has AC 20, 15 hit points, vulnerability to slashing damage, and immunity to psychic damage. A creature can also break a tendril by taking an action to make a DC 15 Strength check. A tendril takes no damage from sources other than attacks. The roper grows back any destroyed tendrils after a long rest. ### Actions - **Multiattack:** The roper makes up to four tendril attacks then uses Reel then attacks with its bite. - **Tendril:** Melee Weapon Attack: +7 to hit, reach 50 ft., one target. Hit: The target is grappled (escape DC 15). Until this grapple ends the target is restrained and the roper can't use this tendril on another target. - **Reel:** The roper pulls each creature it is grappling up to 25 feet straight towards it. - **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 9 (2d8) acid damage.