# River Dragon Wyrmling *Medium* *Dragon* - **Armor Class:** 16 - **Hit Points:** 44 (8d8+8) - **Speed:** walk 50 ft. fly 60 ft. swim 60 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** A5e Monstrous Menagerie, page 133 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | - **Skills:** acrobatics +4, deception +2, insight +4, nature +2, perception +4, stealth +4 - **Damage Resistances:** damage from nonmagical weapons - **Condition Immunities:** fatigue - **Senses:** darkvision 120 ft., tremorsense 90 ft. (only detects vibrations in water), passive Perception 14 - **Languages:** Aquan, Draconic ### Special Abilities - **Amphibious:** The dragon can breathe air and water. - **Flowing Grace:** The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach. - **Essence Link:** The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area. ### Actions - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage. - **Torrential Breath (Recharge 5-6):** The dragon exhales water in a 15-foot-long 5-foot-wide line. Each creature in the area makes a DC 11 Dexterity saving throw taking 14 (4d6) bludgeoning damage on a failed save or half damage on a success.