# Nightmare *Large* *Fiend* - **Armor Class:** 13 - **Hit Points:** 68 (8d10+24) - **Speed:** walk 60 ft. fly 90 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** A5e Monstrous Menagerie, page 344 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | - **Skills:** - **Damage Immunities:** fire - **Senses:** passive Perception 11 - **Languages:** understands Abyssal, Common, and Infernal but can't speak ### Special Abilities - **Evil:** The nightmare radiates an Evil aura. - **Fiery Hooves:** The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The nightmare leaves charred hoofprints. - **Fire Resistance:** The nightmare can grant fire resistance to a rider. ### Actions - **Hooves:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage. If the horse moves at least 20 feet straight towards the target before the attack the target makes a DC 14 Strength saving throw falling prone on a failure. The nightmare can move through the space of a prone creature as long as it does not end its turn there. - **Ethereal Shift (Recharge 5-6):** The nightmare and a rider magically pass from the Ethereal Plane to the Material Plane or vice versa.