# Magma Mephit *Small* *Elemental* - **Armor Class:** 11 - **Hit Points:** 21 (6d6) - **Speed:** walk 30 ft. fly 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** A5e Monstrous Menagerie, page 326 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 8 (-1) | 12 (+1) | 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) | - **Skills:** perception +2, stealth +3 - **Damage Vulnerabilities:** cold - **Damage Immunities:** fire, poison - **Condition Immunities:** poisoned - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** Ignan, Terran ### Special Abilities - **Death Burst:** When the mephit dies, it explodes into lava. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) fire damage on a failed save or half damage on a success. - **False Appearance:** While motionless, the mephit is indistinguishable from a small magma flow. - **Elemental Nature:** A mephit doesnt require air, sustenance, or sleep. ### Actions - **Claws:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage. - **Heat Metal (1/Day):** Ranged Spell Attack: +4 to hit, range 60 ft., one creature wearing or holding a metal object. Hit: 9 (2d8) fire damage. If a creature is holding the object and suffers damage it makes a DC 10 Constitution saving throw dropping the object on a failure. - **Fire Breath (1/Day):** The mephit exhales a 15-foot cone of fire. Each creature in the area makes a DC 10 Constitution saving throw taking 7 (2d6) fire damage on a failed save or half damage on a success.