# Hound Guardian *Medium* *Construct* - **Armor Class:** 15 - **Hit Points:** 32 (5d8+10) - **Speed:** walk 50 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** A5e Monstrous Menagerie, page 262 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 10 (+0) | 14 (+2) | 2 (-4) | 12 (+1) | 6 (-2) | - **Skills:** perception +3 - **Damage Immunities:** poison; damage from nonmagical, non-adamantine weapons - **Condition Immunities:** charmed, fatigue, frightened, paralyzed, petrified, poisoned - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** understands the languages of its creator but can't speak ### Special Abilities - **Immutable Form:** The guardian is immune to any effect that would alter its form. - **Keen Hearing and Smell:** The guardian has advantage on Perception checks that rely on hearing or smell. - **Magic Resistance:** The guardian has advantage on saving throws against spells and magical effects. - **Constructed Nature:** Guardians dont require air, sustenance, or sleep. ### Actions - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage. If the target is a creature it makes a DC 13 Strength saving throw falling prone on a failure. ### Reactions - **Protective Bite:** When a creature within 5 feet hits the guardians owner with a melee attack, the guardian bites the attacker.