# Hill Dwarf Wrestler *Medium* *Humanoid* - **Armor Class:** 14 - **Hit Points:** 75 (10d8+30) - **Speed:** walk 40 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** A5e Monstrous Menagerie, page 495 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | - **Saving Throws**: Str +5, Dex +4 - **Skills:** athletics +5, intimidation +2 - **Senses:** passive Perception 12 - **Languages:** any one ### Special Abilities - **Unarmored Defense:** The pugilists AC equals 10 + their Dexterity modifier + their Wisdom modifier. ### Actions - **Multiattack:** The pugilist attacks three times with their fists. - **Fists:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. - **Grab:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends the pugilist can't grapple a different target. - **Pin:** Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 13 (3d6 + 3) bludgeoning damage and the target is restrained until the grapple ends. - **Body Slam:** Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 20 (5d6 + 3) bludgeoning damage and the grapple ends. ### Bonus Actions - **Haymaker (1/Day):** The pugilist attacks with their fists. On a hit, the attack deals an extra 7 (2d6) damage. - **Head Shot (1/Day):** The pugilist attacks with their fists. On a hit, the target makes a DC 13 Constitution saving throw. On a failure, it is stunned until the end of the pugilists next turn. ### Reactions - **Opportune Jab:** If a creature attempts to grapple the pugilist, the pugilist attacks that creature with their fists.