# Grimalkin *Medium* *Monstrosity* - **Armor Class:** 13 - **Hit Points:** 22 (4d8+4) - **Speed:** walk 50 ft. climb 40 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** A5e Monstrous Menagerie, page 452 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 16 (+3) | 12 (+1) | 6 (-2) | 14 (+2) | 10 (+0) | - **Skills:** perception +4, stealth +5 - **Senses:** darkvision 60 ft., passive Perception 14 - **Languages:** ### Special Abilities - **Keen Smell:** The grimalkin has advantage on Perception checks that rely on smell. ### Actions - **Claws (True Form Only):** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage. If the grimalkin moves at least 20 feet straight towards the target before the attack the target makes a DC 12 Strength saving throw falling prone on a failure. - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage. ### Bonus Actions - **Opportune Bite (True Form Only):** The grimalkin makes a bite attack against a prone creature. - **Shapeshift:** The grimalkin changes its form to a Tiny cat or into its true form, which resembles a panther. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies.