# Gibbering Mouther *Medium* *Aberration* - **Armor Class:** 9 - **Hit Points:** 67 (9d8+27) - **Speed:** walk 20 ft. swim 20 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** A5e Monstrous Menagerie, page 245 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 8 (-1) | 16 (+3) | 2 (-4) | 10 (+0) | 6 (-2) | - **Skills:** - **Damage Resistances:** psychic - **Condition Immunities:** prone - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** ### Special Abilities - **Amphibious:** The mouther can breathe air and water. - **Gibbering Mouths:** The mouther babbles constantly. A living non-aberration creature that starts its turn within 30 feet and can hear its gibbering makes a DC 10 Intelligence saving throw. On a failure, the creature is confused until the start of its next turn. - **Reality Eater:** The ground within 15 feet of the mouther is the consistency of sucking mud and is difficult terrain to all creatures except the mouther. Each non-aberrant creature that starts its turn in the area or enters it for the first time on its turn makes a DC 10 Strength saving throw. On a failure, its Speed is reduced to 0 until the start of its next turn. ### Actions - **Multiattack:** The mouther makes two bite attacks. - **Bite:** Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 7 (2d6) piercing damage and the target makes a DC 10 Strength saving throw falling prone on a failure. If the target is killed by this attack it is absorbed into the mouther. ### Bonus Actions - **Blinding Bile (Recharge 5-6):** Ranged Weapon Attack: +2 to hit, range 20/60 ft., one creature. Hit: 3 (1d6) acid damage, and the target is blinded until the end of the mouthers next turn.