# Ghast *Medium* *Undead* - **Armor Class:** 13 - **Hit Points:** 36 (8d8) - **Speed:** walk 30 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** A5e Monstrous Menagerie, page 230 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 8 (-1) | - **Skills:** - **Damage Immunities:** poison - **Damage Resistances:** necrotic - **Condition Immunities:** charmed, fatigue, paralyzed, poisoned - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** Common ### Special Abilities - **Stench:** A creature that starts its turn within 5 feet of the ghast makes a DC 10 Constitution saving throw. On a failure, it is poisoned until the start of its next turn. On a success, it is immune to any ghasts Stench for 24 hours. - **Turning Defiance:** The ghast and any ghouls within 30 feet make saving throws against being turned with advantage. - **Undead Nature:** Ghouls and ghasts dont require air, sustenance, or sleep. ### Actions - **Paralyzing Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. If the target is a living creature it makes a DC 10 Constitution saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it it is immune to any Paralyzing Claw for 24 hours. - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one incapacitated creature. Hit: 8 (1d10 + 3) piercing damage.