# Fire Giant *Huge* *Giant* - **Armor Class:** 18 - **Hit Points:** 162 (13d12+78) - **Speed:** walk 30 ft. - **Challenge Rating:** 11 (7,200 XP) - **Source:** A5e Monstrous Menagerie, page 234 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 25 (+7) | 10 (+0) | 22 (+6) | 10 (+0) | 14 (+2) | 12 (+1) | - **Saving Throws**: Str +11, Dex +4, Con +10, Cha +5 - **Skills:** athletics +11, perception +6, intimidation +5 - **Damage Immunities:** fire - **Senses:** passive Perception 16 - **Languages:** Giant ### Special Abilities - **Cold Weakness:** When the fire giant takes cold damage, its speed is reduced by 10 feet until the end of its next turn. ### Actions - **Multiattack:** The giant makes two greatsword attacks. - **Greatsword:** Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed up to 10 feet away from the giant and knocked prone. - **Rock:** Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 42 (10d6 + 7) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure. - **Sword Sweep (1/Day, While Bloodied):** The giant makes a greatsword attack against each creature within 10 feet. ### Reactions - **Kick:** When hit by a melee attack by a Medium or smaller creature the giant can see within 10 feet, the giant kicks its attacker. The attacker makes a DC 19 Dexterity saving throw. On a failure, it takes 14 (3d4 + 7) bludgeoning damage, is pushed up to 20 feet from the giant, and falls prone.