# Dire Wolf *Large* *Beast* - **Armor Class:** 13 - **Hit Points:** 30 (4d10+8) - **Speed:** walk 50 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** A5e Monstrous Menagerie, page 443 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 14 (+2) | 14 (+2) | 2 (-4) | 12 (+1) | 6 (-2) | - **Skills:** perception +3, stealth +4 - **Senses:** darkvision 30 ft., passive Perception 13 - **Languages:** ### Special Abilities - **Keen Hearing and Smell:** The wolf has advantage on Perception checks that rely on hearing and smell. - **Pack Tactics:** The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated. ### Actions - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) piercing damage. If the target is a creature it makes a DC 13 Strength saving throw falling prone on a failure.