# Death Dog *Medium* *Monstrosity* - **Armor Class:** 12 - **Hit Points:** 32 (5d8+10) - **Speed:** walk 40 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** A5e Monstrous Menagerie, page 442 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 14 (+2) | 14 (+2) | 2 (-4) | 12 (+1) | 6 (-2) | - **Skills:** perception +3, stealth +4 - **Senses:** darkvision 120 ft., passive Perception 18 - **Languages:** ### Special Abilities - **Two Heads:** The death dog has advantage on Perception checks and on saving throws made to resist being blinded, charmed, deafened, frightened, stunned, or knocked unconscious, and it can't be flanked. ### Actions - **Multiattack:** The death dog attacks twice with its bite. - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. If the target is a creature it makes a DC 12 Constitution saving throw. On a failure it becomes infected with a disease. Until this disease is cured the target is poisoned. While diseased the target makes a DC 12 Constitution saving throw every 24 hours reducing its hit point maximum by 5 (1d10) on a failure and ending the disease on a success. This hit point maximum reduction lasts until the disease is cured. The target dies if its hit point maximum is reduced to 0.