# Bunyip *Huge* *Beast* - **Armor Class:** 14 - **Hit Points:** 150 (12d12+72) - **Speed:** walk 20 ft. swim 50 ft. - **Challenge Rating:** 8 (3,900 XP) - **Source:** A5e Monstrous Menagerie, page 441 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 23 (+6) | 15 (+2) | 22 (+6) | 3 (-4) | 12 (+1) | 8 (-1) | - **Saving Throws**: Dex +5, Wis +4 - **Skills:** athletics +9, perception +4, stealth +5, survival +4 - **Damage Resistances:** cold, thunder - **Senses:** darkvision 120 ft., passive Perception 16 - **Languages:** ### Special Abilities - **Brave:** The bunyip has advantage on saving throws against being frightened. - **Hold Breath:** The bunyip can hold its breath for 1 hour. - **Keen Hearing and Smell:** The bunyip has advantage on Perception checks that rely on hearing or smell. ### Actions - **Multiattack:** The bunyip makes a bite attack and two slam attacks. - **Bite:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12+6) piercing damage and the target is grappled (escape DC 17). Until this grapple ends the target is restrained and the bunyip can't bite another target. - **Slam:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage. ### Bonus Actions - **Terrifying Howl:** The bunyip unleashes a terrifying howl. Each creature of its choice within 120 feet that can see and hear it makes a DC 17 Wisdom saving throw, becoming frightened for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it, the creature is immune to the bunyips Terrifying Howl for the next 24 hours.