# Berserker *Medium* *Humanoid* - **Armor Class:** 13 - **Hit Points:** 45 (6d8+18) - **Speed:** walk 40 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** A5e Monstrous Menagerie, page 497 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | - **Saving Throws**: Str +4, Dex +2, Con +5 - **Skills:** athletics +4, intimidation +3, perception +2, survival +2 - **Senses:** passive Perception 12 - **Languages:** any one ### Special Abilities - **Bloodied Frenzy:** While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage. - **Unarmored Defense:** The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier. ### Actions - **Multiattack:** The berserker attacks twice. - **Greataxe:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage. - **Handaxe:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage. - **Berserkers are lightly-armored and heavily-armed shock troops:** In battle they tend to prefer charges and heroic single combats over formations and disciplined marches.