# Bandit Captain *Medium* *Humanoid* - **Armor Class:** 15 - **Hit Points:** 65 (10d8+20) - **Speed:** walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** A5e Monstrous Menagerie, page 470 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | - **Saving Throws**: Dex +5, Con +4 - **Skills:** athletics +4, deception +4, intimidation +4, stealth +5, survival +3 - **Senses:** passive Perception 11 - **Languages:** any two ### Actions - **Multiattack:** The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers. - **Scimitar:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. - **Dagger:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 5 (1d4 + 3) piercing damage. ### Reactions - **Parry:** If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them. - **Bandits are outlaws who live by violence:** Most are highway robbers, though a few are principled exiles or freedom fighters.