# Solar *Large Celestial (Angel), Lawful Good* - **Armor Class:** 21 - **Hit Points:** 297 (22d10 + 176) - **Speed:** 50 ft., Fly 150 ft. (hover) - **Initiative**: +20 (30) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 26 | +8 | +8 | | DEX | 22 | +6 | +6 | | CON | 26 | +8 | +8 | | INT | 25 | +7 | +7 | | WIS | 25 | +7 | +7 | | CHA | 30 | +10 | +10 | - **Immunities**: Poison, Radiant; Charmed, Exhaustion, Frightened, Poisoned - **Skills**: Perception +14 - **Senses**: truesight 120 ft.; Passive Perception 24 - **Languages**: All; telepathy 120 ft. - **CR** 21 (XP 33,000; PB +7) ## Traits ***Divine Awareness.*** The solar knows if it hears a lie. ***Exalted Restoration.*** If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia. ***Legendary Resistance (4/Day).*** If the solar fails a saving throw, it can choose to succeed instead. ***Magic Resistance.*** The solar has Advantage on saving throws against spells and other magical effects. ## Actions ***Multiattack.*** The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow. ***Flying Sword.*** *Melee or Ranged Attack Roll:* +15, reach 10 ft. or range 120 ft. 22 (4d6 + 8) Slashing damage plus 36 (8d8) Radiant damage. HitomThe sword magically returns to the solar's hand or hovers within 5 feet of the solar immediately after a ranged attack. ***Slaying Bow.*** *Dexterity Saving Throw*: DC 21, one creature the solar can see within 600 feet. *Failure:* If the creature has 100 Hit Points or fewer, it dies. It otherwise takes 24 (4d8 + 6) Piercing damage plus 36 (8d8) Radiant damage. ***Spellcasting.*** The solar casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 25): - **At Will:** *Detect Evil and Good* - **1e/Day Each:** *Commune*, *Control Weather*, *Dispel Evil and Good*, *Resurrection* ## Bonus Actions ***Divine Aid (3/Day).*** The solar casts *Cure Wounds* (level 2 version), *Lesser Restoration*, or *Remove Curse*, using the same spellcasting ability as Spellcasting. ## Legendary Actions ***Blinding Gaze.*** *Constitution Saving Throw*: DC 25, one creature the solar can see within 120 feet. *Failure:* The target has the Blinded condition for 1 minute. *Failure or Success*: The solar can't take this action again until the start of its next turn. ***Radiant Teleport.*** The solar teleports up to 60 feet to an unoccupied space it can see. *Dexterity Saving Throw*: DC 25, each creature in a 10-foot Emanation originating from the solar at its destination space. *Failure:* 11 (2d10) Radiant damage. *Success:* Half damage.