# Shadow *Medium Undead, Chaotic Evil* - **Armor Class:** 12 - **Hit Points:** 27 (5d8 + 5) - **Speed:** 40 ft. - **Initiative**: +2 (12) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 6 | -2 | -2 | | DEX | 14 | +2 | +2 | | CON | 13 | +1 | +1 | | INT | 6 | -2 | -2 | | WIS | 10 | +0 | +0 | | CHA | 8 | -1 | -1 | - **Vulnerabilities**: Radiant - **Resistances**: Acid, Cold, Fire, Lightning, Thunder - **Immunities**: Necrotic, Poison; Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious - **Skills**: Stealth +6 - **Senses**: darkvision 60 ft.; Passive Perception 10 - **CR** 1/2 (XP 100; PB +2) ## Traits ***Amorphous.*** The shadow can move through a space as narrow as 1 inch without expending extra movement to do so. ***Sunlight Weakness.*** While in sunlight, the shadow has Disadvantage on D20 Test. ## Actions ***Draining Swipe.*** *Melee Attack Roll:* +4, reach 5 ft. 5 (1d6 + 2) Necrotic damage, and the target's Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later. ## Bonus Actions ***Shadow Stealth.*** While in Dim Light or darkness, the shadow takes the Hide action.