# Satyr *Medium Fey, Chaotic Neutral* - **Armor Class:** 13 - **Hit Points:** 31 (7d8) - **Speed:** 40 ft. - **Initiative**: +3 (13) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 12 | +1 | +1 | | DEX | 16 | +3 | +3 | | CON | 11 | +0 | +0 | | INT | 12 | +1 | +1 | | WIS | 10 | +0 | +0 | | CHA | 14 | +2 | +2 | - **Skills**: Perception +2, Performance +6, Stealth +5 - **Senses**: Passive Perception 12 - **Languages**: Common, Elvish, Sylvan - **CR** 1/2 (XP 100; PB +2) ## Traits ***Magic Resistance.*** The satyr has Advantage on saving throws against spells and other magical effects. ## Actions ***Hooves.*** *Melee Attack Roll:* +5, reach 5 ft. 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself. ***Mockery.*** *Wisdom Saving Throw*: DC 12, one creature the satyr can see within 90 feet. *Failure:* 5 (1d6 + 2) Psychic damage.