# Mummy *Small Undead, Lawful Evil* - **Armor Class:** 11 - **Hit Points:** 58 (9d8 + 18) - **Speed:** 20 ft. - **Initiative**: -1 (9) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 16 | +3 | +3 | | DEX | 8 | -1 | -1 | | CON | 15 | +2 | +2 | | INT | 6 | -2 | -2 | | WIS | 12 | +1 | +3 | | CHA | 12 | +1 | +1 | - **Vulnerabilities**: Fire - **Immunities**: Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned - **Senses**: darkvision 60 ft.; Passive Perception 11 - **Languages**: Common plus two other languages - **CR** 3 (XP 700; PB +2) ## Actions ***Multiattack.*** The mummy makes two Rotting Fist attacks and uses Dreadful Glare. ***Rotting Fist.*** *Melee Attack Roll:* +5, reach 5 ft. 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack. ***Dreadful Glare.*** *Wisdom Saving Throw*: DC 11, one creature the mummy can see within 60 feet. *Failure:* The target has the Frightened condition until the end of the mummy's next turn. *Success:* The target is immune to this mummy's Dreadful Glare for 24 hours.