# Magmin *Small Elemental, Chaotic Neutral* - **Armor Class:** 14 - **Hit Points:** 13 (3d6 + 3) - **Speed:** 30 ft. - **Initiative**: +2 (12) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 7 | -2 | -2 | | DEX | 15 | +2 | +2 | | CON | 12 | +1 | +1 | | INT | 8 | -1 | -1 | | WIS | 11 | +0 | +0 | | CHA | 10 | +0 | +0 | - **Immunities**: Fire - **Senses**: darkvision 60 ft.; Passive Perception 10 - **Languages**: Primordial (Ignan) - **CR** 1/2 (XP 100; PB +2) ## Traits ***Death Burst.*** The magmin explodes when it dies. *Dexterity Saving Throw*: DC 11, each creature in a 10-foot Emanation originating from the magmin. *Failure:* 7 (2d6) Fire damage. *Success:* Half damage. ## Actions ***Touch.*** *Melee Attack Roll:* +4, reach 5 ft. 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning. ## Bonus Actions ***Ignited Illumination.*** The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.