# Zombie *Medium Undead, Neutral Evil* - **Armor Class:** 8 - **Hit Points:** 15 (2d8 + 6) - **Speed:** 20 ft. - **Initiative**: -2 (8) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 13 | +1 | +1 | | DEX | 6 | -2 | -2 | | CON | 16 | +3 | +3 | | INT | 3 | -4 | -4 | | WIS | 6 | -2 | +0 | | CHA | 5 | -3 | -3 | - **Immunities**: Poison; Exhaustion, Poisoned - **Senses**: darkvision 60 ft.; Passive Perception 8 - **Languages**: Understands Common plus one other language but can't speak - **CR** 1/4 (XP 50; PB +2) ## Traits ***Undead Fortitude.*** If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead. ## Actions ***Slam.*** *Melee Attack Roll:* +3, reach 5 ft. 5 (1d8 + 1) Bludgeoning damage.