# Pirate *Small Humanoid, Neutral* - **Armor Class:** 14 - **Hit Points:** 33 (6d8 + 6) - **Speed:** 30 ft. - **Initiative**: +5 (15) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 10 | +0 | +0 | | DEX | 16 | +3 | +5 | | CON | 12 | +1 | +1 | | INT | 8 | -1 | -1 | | WIS | 12 | +1 | +1 | | CHA | 14 | +2 | +4 | - **Gear** Dagger x 6, Leather Armor - **Senses**: Passive Perception 11 - **Languages**: Common plus one other language - **CR** 1 (XP 200; PB +2) ## Actions ***Multiattack.*** The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache. ***Dagger.*** *Melee or Ranged Attack Roll:* +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage. ***Enthralling Panache.*** *Wisdom Saving Throw*: DC 12, one creature the pirate can see within 30 feet. *Failure:* The target has the Charmed condition until the start of the pirate's next turn.