# Nightmare *Large Fiend, Neutral Evil* - **Armor Class:** 13 - **Hit Points:** 68 (8d10 + 24) - **Speed:** 60 ft., Fly 90 ft. (hover) - **Initiative**: +2 (12) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 18 | +4 | +4 | | DEX | 15 | +2 | +2 | | CON | 16 | +3 | +3 | | INT | 10 | +0 | +0 | | WIS | 13 | +1 | +1 | | CHA | 15 | +2 | +2 | - **Immunities**: Fire - **Senses**: Passive Perception 11 - **Languages**: Understands Abyssal, Common, And Infernal but can't speak - **CR** 3 (XP 700; PB +2) ## Traits ***Confer Fire Resistance.*** The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare. ***Illumination.*** The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. ## Actions ***Hooves.*** *Melee Attack Roll:* +6, reach 5 ft. 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage. ***Ethereal Stride.*** The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.