# Medusa *Medium Monstrosity, Lawful Evil* - **Armor Class:** 15 - **Hit Points:** 127 (17d8 + 51) - **Speed:** 30 ft. - **Initiative**: +6 (16) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 10 | +0 | +0 | | DEX | 17 | +3 | +3 | | CON | 16 | +3 | +3 | | INT | 12 | +1 | +1 | | WIS | 13 | +1 | +4 | | CHA | 15 | +2 | +2 | - **Skills**: Deception +5, Perception +4, Stealth +6 - **Senses**: darkvision 150 ft.; Passive Perception 14 - **Languages**: Common plus one other language - **CR** 6 (XP 2,300; PB +3) ## Actions ***Multiattack.*** The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks. ***Claw.*** *Melee Attack Roll:* +6, reach 5 ft. 10 (2d6 + 3) Slashing damage. ***Snake Hair.*** *Melee Attack Roll:* +6, reach 5 ft. 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage. ***Poison Ray.*** *Ranged Attack Roll:* +5, range 150 ft. 11 (2d8 + 2) Poison damage. ## Bonus Actions ***Petrifying Gaze (Recharge 5-6).*** *Constitution Saving Throw*: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. *First Failure* The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. *Second Failure* The target has the Petrified condition instead of the Restrained condition.