# Dretch *Small Fiend (Demon), Chaotic Evil* - **Armor Class:** 11 - **Hit Points:** 18 (4d6 + 4) - **Speed:** 20 ft. - **Initiative**: +0 (10) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 12 | +1 | +1 | | DEX | 11 | +0 | +0 | | CON | 12 | +1 | +1 | | INT | 5 | -3 | -3 | | WIS | 8 | -1 | -1 | | CHA | 3 | -4 | -4 | - **Resistances**: Cold, Fire, Lightning - **Immunities**: Poison; Poisoned - **Senses**: darkvision 60 ft.; Passive Perception 9 - **Languages**: Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal) - **CR** 1/4 (XP 50; PB +2) ## Actions ***Rend.*** *Melee Attack Roll:* +3, reach 5 ft. 4 (1d6 + 1) Slashing damage. ***Fetid Cloud (1/Day).*** *Constitution Saving Throw*: DC 11, each creature in a 10-foot Emanation originating from the dretch. *Failure:* The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.