# Couatl *Medium Celestial, Lawful Good* - **Armor Class:** 19 - **Hit Points:** 60 (8d8 + 24) - **Speed:** 30 ft., Fly 90 ft. - **Initiative**: +5 (15) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 16 | +3 | +3 | | DEX | 20 | +5 | +5 | | CON | 17 | +3 | +5 | | INT | 18 | +4 | +4 | | WIS | 20 | +5 | +7 | | CHA | 18 | +4 | +4 | - **Resistances**: Bludgeoning, Piercing, Slashing - **Immunities**: Psychic, Radiant - **Senses**: truesight 120 ft.; Passive Perception 15 - **Languages**: All; telepathy 120 ft. - **CR** 4 (XP 1,100; PB +2) ## Traits ***Shielded Mind.*** The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them. ## Actions ***Bite.*** *Melee Attack Roll:* +7, reach 5 ft. 11 (1d12 + 5) Piercing damage, and the target has the Poisoned condition until the end of the couatl's next turn. ***Constrict.*** *Strength Saving Throw*: DC 15, one Medium or smaller creature the couatl can see within 5 feet. *Failure:* 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends. ***Spellcasting.*** The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15): - **At Will:** *Detect Evil and Good*, *Detect Magic*, *Detect Thoughts*, *Shapechange* - **1e/Day Each:** *Create Food and Water*, *Dream*, *Greater Restoration*, *Scrying*, *Sleep* ## Bonus Actions ***Divine Aid (2/Day).*** The couatl casts *Bless*, *Lesser Restoration*, or *Sanctuary*, requiring no spell components and using the same spellcasting ability as Spellcasting.