# Young White Dragon *Large* *Dragon* *chaotic evil* - **Armor Class:** 17 (natural armor) - **Hit Points:** 133 (14d10+56) - **Speed:** walk 40 ft. burrow 20 ft. fly 80 ft. swim 40 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** 5.1 SRD (2015 MM), page 290 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 10 (+0) | 18 (+4) | 6 (-2) | 11 (+0) | 12 (+1) | - **Saving Throws**: Dex +3, Con +7, Wis +3, Cha +4 - **Skills:** perception +6, stealth +3 - **Damage Immunities:** cold - **Senses:** blindsight 30 ft., darkvision 120 ft., passive Perception 16 - **Languages:** Common, Draconic ### Special Abilities - **Ice Walk:** The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement. ### Actions - **Multiattack:** The dragon makes three attacks: one with its bite and two with its claws. - **Bite:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage. - **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. - **Cold Breath (Recharge 5-6):** The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.