# Thug *Medium* *Humanoid* *any non-good alignment* - **Armor Class:** 11 (leather armor) - **Hit Points:** 32 (5d8+10) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** 5.1 SRD (2015 MM), page 402 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | - **Skills:** intimidation +2 - **Senses:** passive Perception 10 - **Languages:** any one language (usually Common) ### Special Abilities - **Pack Tactics:** The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated. ### Actions - **Multiattack:** The thug makes two melee attacks. - **Mace:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage. - **Heavy Crossbow:** Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.