# Storm Giant *Huge* *Giant* *chaotic good* - **Armor Class:** 16 (scale mail) - **Hit Points:** 230 (20d12+100) - **Speed:** walk 50 ft. swim 50 ft. - **Challenge Rating:** 13 (10,000 XP) - **Source:** 5.1 SRD (2015 MM), page 313 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 29 (+9) | 14 (+2) | 20 (+5) | 16 (+3) | 18 (+4) | 18 (+4) | - **Saving Throws**: Str +14, Con +10, Wis +9, Cha +9 - **Skills:** arcana +8, athletics +14, history +8, perception +9 - **Damage Immunities:** lightning, thunder - **Damage Resistances:** cold - **Senses:** passive Perception 19 - **Languages:** Common, Giant ### Special Abilities - **Amphibious:** The giant can breathe air and water. - **Innate Spellcasting:** The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light 3/day each: control weather, water breathing ### Actions - **Multiattack:** The giant makes two greatsword attacks. - **Greatsword:** Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage. - **Rock:** Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage. - **Lightning Strike (Recharge 5-6):** The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.