# Spy *Medium* *Humanoid* *any alignment* - **Armor Class:** 12 - **Hit Points:** 27 (6d8) - **Speed:** walk 30 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** 5.1 SRD (2015 MM), page 402 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | - **Skills:** deception +5, insight +4, investigation +5, perception +6, persuasion +5, stealth +4 - **Senses:** passive Perception 16 - **Languages:** any two languages ### Special Abilities - **Cunning Action:** On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action. - **Sneak Attack (1/Turn):** The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll. ### Actions - **Multiattack:** The spy makes two melee attacks. - **Shortsword:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. - **Hand Crossbow:** Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.