# Spirit Naga *Large* *Monstrosity* *chaotic evil* - **Armor Class:** 15 (natural armor) - **Hit Points:** 75 (10d10+20) - **Speed:** walk 40 ft. - **Challenge Rating:** 8 (3,900 XP) - **Source:** 5.1 SRD (2015 MM), page 335 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | - **Saving Throws**: Dex +6, Con +5, Wis +5, Cha +6 - **Skills:** - **Damage Immunities:** poison - **Condition Immunities:** charmed, poisoned - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** Abyssal, Common ### Special Abilities - **Rejuvenation:** If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning. - **Spellcasting:** The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: * Cantrips (at will): mage hand, minor illusion, ray of frost * 1st level (4 slots): charm person, detect magic, sleep * 2nd level (3 slots): detect thoughts, hold person * 3rd level (3 slots): lightning bolt, water breathing * 4th level (3 slots): blight, dimension door * 5th level (2 slots): dominate person ### Actions - **Bite:** Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.