# Satyr *Medium* *Fey* *chaotic neutral* - **Armor Class:** 14 (leather armor) - **Hit Points:** 31 (7d8) - **Speed:** walk 40 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** 5.1 SRD (2015 MM), page 344 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | - **Skills:** perception +2, performance +6, stealth +5 - **Senses:** passive Perception 12 - **Languages:** Common, Elvish, Sylvan ### Special Abilities - **Magic Resistance:** The satyr has advantage on saving throws against spells and other magical effects. ### Actions - **Ram:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage. - **Shortsword:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. - **Shortbow:** Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage. - **Variant: Panpipes:** Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.