# Minotaur Skeleton *Large* *Undead* *lawful evil* - **Armor Class:** 12 (natural armor) - **Hit Points:** 67 (9d10+18) - **Speed:** walk 40 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** 5.1 SRD (2015 MM), page 346 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 11 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 5 (-3) | - **Skills:** - **Damage Vulnerabilities:** bludgeoning - **Damage Immunities:** poison - **Condition Immunities:** exhaustion, poisoned - **Senses:** darkvision 60 ft., passive Perception 9 - **Languages:** understands Abyssal but can't speak ### Special Abilities - **Charge:** If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone. ### Actions - **Greataxe:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage. - **Gore:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.