# Mage *Medium* *Humanoid* *any alignment* - **Armor Class:** 12 (15 with _mage armor_) - **Hit Points:** 40 (9d8) - **Speed:** walk 30 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** 5.1 SRD (2015 MM), page 400 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | - **Saving Throws**: Int +6, Wis +4 - **Skills:** arcana +6, history +6 - **Senses:** passive Perception 11 - **Languages:** any four languages ### Special Abilities - **Spellcasting:** The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: * Cantrips (at will): fire bolt, light, mage hand, prestidigitation * 1st level (4 slots): detect magic, mage armor, magic missile, shield * 2nd level (3 slots): misty step, suggestion * 3rd level (3 slots): counterspell, fireball, fly * 4th level (3 slots): greater invisibility, ice storm * 5th level (1 slot): cone of cold ### Actions - **Dagger:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.