# Lizardfolk *Medium* *Humanoid* *neutral* - **Armor Class:** 15 (natural armor, shield) - **Hit Points:** 22 (4d8+4) - **Speed:** walk 30 ft. swim 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** 5.1 SRD (2015 MM), page 326 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) | - **Skills:** perception +3, stealth +4, survival +5 - **Senses:** passive Perception 13 - **Languages:** Draconic ### Special Abilities - **Hold Breath:** The lizardfolk can hold its breath for 15 minutes. ### Actions - **Multiattack:** The lizardfolk makes two melee attacks, each one with a different weapon. - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. - **Heavy Club:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. - **Javelin:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage. - **Spiked Shield:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.