# Lion *Large* *Beast* *unaligned* - **Armor Class:** 12 - **Hit Points:** 26 (4d10+4) - **Speed:** walk 50 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** 5.1 SRD (2015 MM), page 383 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 15 (+2) | 13 (+1) | 3 (-4) | 12 (+1) | 8 (-1) | - **Skills:** perception +3, stealth +6 - **Senses:** passive Perception 13 - **Languages:** ### Special Abilities - **Keen Smell:** The lion has advantage on Wisdom (Perception) checks that rely on smell. - **Pack Tactics:** The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated. - **Pounce:** If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action. - **Running Leap:** With a 10-foot running start, the lion can long jump up to 25 ft.. ### Actions - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. - **Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.