# Kobold *Small* *Humanoid* *lawful evil* - **Armor Class:** 12 - **Hit Points:** 5 (2d6-2) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/8 (25 XP) - **Source:** 5.1 SRD (2015 MM), page 324 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 7 (-2) | 15 (+2) | 9 (-1) | 8 (-1) | 7 (-2) | 8 (-1) | - **Skills:** - **Senses:** darkvision 60 ft., passive Perception 8 - **Languages:** Common, Draconic ### Special Abilities - **Sunlight Sensitivity:** While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. - **Pack Tactics:** The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated. ### Actions - **Dagger:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. - **Sling:** Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.