# Hell Hound *Medium* *Fiend* *lawful evil* - **Armor Class:** 15 (natural armor) - **Hit Points:** 45 (7d8+14) - **Speed:** walk 50 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** 5.1 SRD (2015 MM), page 321 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 12 (+1) | 14 (+2) | 6 (-2) | 13 (+1) | 6 (-2) | - **Skills:** perception +5 - **Damage Immunities:** fire - **Senses:** darkvision 60 ft., passive Perception 15 - **Languages:** understands Infernal but can't speak it ### Special Abilities - **Keen Hearing and Smell:** The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell. - **Pack Tactics:** The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated. ### Actions - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage. - **Fire Breath (Recharge 5-6):** The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.