# Gold Dragon Wyrmling
*Medium* *Dragon* *lawful good*
- **Armor Class:** 17 (natural armor)
- **Hit Points:** 60 (8d8+24)
- **Speed:** walk 30 ft. fly 60 ft. swim 30 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** 5.1 SRD (2015 MM), page 300
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 19 (+4) | 14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 16 (+3) |
- **Saving Throws**: Dex +4, Con +5, Wis +2, Cha +5
- **Skills:** perception +4, stealth +4
- **Damage Immunities:** fire
- **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 14
- **Languages:** Draconic
### Special Abilities
- **Amphibious:** The dragon can breathe air and water.
### Actions
- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
- **Breath Weapons (Recharge 5-6):** The dragon uses one of the following breath weapons.
**Fire Breath.** The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
**Weakening Breath.** The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.