# Giant Goat *Large* *Beast* *unaligned* - **Armor Class:** 11 (natural armor) - **Hit Points:** 19 (3d10+3) - **Speed:** walk 40 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** 5.1 SRD (2015 MM), page 376 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 11 (+0) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) | - **Skills:** - **Senses:** passive Perception 11 - **Languages:** ### Special Abilities - **Charge:** If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. - **Sure-Footed:** The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. ### Actions - **Ram:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.