# Gargoyle *Medium* *Elemental* *chaotic evil* - **Armor Class:** 15 (natural armor) - **Hit Points:** 52 (7d8+21) - **Speed:** walk 30 ft. fly 60 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** 5.1 SRD (2015 MM), page 309 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 15 (+2) | 11 (+0) | 16 (+3) | 6 (-2) | 11 (+0) | 7 (-2) | - **Skills:** - **Damage Immunities:** poison - **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons - **Condition Immunities:** exhaustion, petrified, poisoned - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** Terran ### Special Abilities - **False Appearance:** While the gargoyle remains motion less, it is indistinguishable from an inanimate statue. ### Actions - **Multiattack:** The gargoyle makes two attacks: one with its bite and one with its claws. - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. - **Claws:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.