# Dust Mephit *Small* *Elemental* *neutral evil* - **Armor Class:** 12 - **Hit Points:** 17 (5d6) - **Speed:** walk 30 ft. fly 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** 5.1 SRD (2015 MM), page 330 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 5 (-3) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | - **Skills:** perception +2, stealth +4 - **Damage Vulnerabilities:** fire - **Damage Immunities:** poison - **Condition Immunities:** poisoned - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** Auran, Terran ### Special Abilities - **Death Burst:** When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. - **Innate Spellcasting (1/Day):** The mephit can innately cast _sleep_, requiring no material components. Its innate spellcasting ability is Charisma. ### Actions - **Claws:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage. - **Blinding Breath (Recharge 6):** The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. - **Variant: Summon Mephits (1/Day):** The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.