# Brass Dragon Wyrmling
*Medium* *Dragon* *chaotic good*
- **Armor Class:** 16 (natural armor)
- **Hit Points:** 16 (3d8+3)
- **Speed:** walk 30 ft. burrow 15 ft. fly 60 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** 5.1 SRD (2015 MM), page 292
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
- **Saving Throws**: Dex +2, Con +3, Wis +2, Cha +3
- **Skills:** perception +4, stealth +2
- **Damage Immunities:** fire
- **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 14
- **Languages:** Draconic
### Actions
- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
- **Breath Weapons (Recharge 5-6):** The dragon uses one of the following breath weapons.
**Fire Breath.** The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
**Sleep Breath.** The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.