# Azer *Medium* *Elemental* *lawful neutral* - **Armor Class:** 17 (natural armor, shield) - **Hit Points:** 39 (6d8+12) - **Speed:** walk 30 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** 5.1 SRD (2015 MM), page 265 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | - **Saving Throws**: Con +4 - **Skills:** - **Damage Immunities:** fire, poison - **Condition Immunities:** poisoned - **Senses:** passive Perception 11 - **Languages:** Ignan ### Special Abilities - **Heated Body:** A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. - **Heated Weapons:** When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack). - **Illumination:** The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft.. ### Actions - **Warhammer:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.